Showing posts with label History. Show all posts
Showing posts with label History. Show all posts




Visualizable questions in science and medication stretch out over a tremendous scope of scale, from singular particles and cells through the assortments of tissue and interstitial interfaces to finish organs, organ frameworks, and body parts.

The act of pharmaceutical and investigation of science have dependably depended on perceptions to contemplate the relationship of anatomic structure to biologic capacity and to identify and treat sickness and injury that aggravate or undermine typical life forms. Generally, these representations have been either immediate, through surgery or biopsy, or aberrant, requiring broad mental remaking. The potential for progressive development in the act of drug and in biologic examinations lies in coordinate, completely immersive, constant multi tangible combination of genuine and virtual data information streams into on the web, ongoing perceptions accessible amid real clinical methodology or organic analyses. In the field of logical representation, the expression "four dimensional perception" as a rule alludes to the way toward rendering a three dimensional field of scalar esteems.

"4D" is shorthand for "four-dimensional"- the fourth measurement being time. 4D perception takes three-dimensional pictures and adds the component of time to the procedure. The progressive abilities of new three-dimensional (3-D) and four-dimensional (4-D) restorative imaging modalities alongside PC reproduction and rendering of multidimensional medicinal and histologic volume picture information, hinder the requirement for physical analyzation or conceptual gathering of life systems and give capable new chances to therapeutic finding and treatment, and in addition for organic investigations.In complexity to 3D imaging demonstrative procedures, 4D enables specialist to envision inside life structures moving continuously. So doctors and sonographers can identify or preclude any number of issues, from vascular inconsistencies and hereditary disorders. Time will uncover the significance of 4d perception

4D-The Modern Dimensions


"4D" is shorthand for "four-dimensional"- the fourth measurement being time. 4D representation takes three-dimensional pictures and adds the component of time to the procedure.

As opposed to 3D imaging symptomatic procedures, 4D enables specialist to envision inside life systems moving progressively. For instance: Movement examples of embryos enables conclusions to be drawn about their advancement; increment of precision in ultrasound guided biopsies on account of the representation of needle developments continuously in every one of the 3 planes. So doctors and sonographers can identify or preclude any number of issues, from vascular oddities and hereditary disorders

3D Gives Life to 4D


Bolted inside 3-D biomedical pictures is critical data about the items and their properties from which the pictures are inferred. Endeavors to open this data to uncover answers to the riddles of shape and capacity are framed in the area of picture preparing and perception. An assortment of both standard and advanced techniques have been created to process (alter) pictures to specifically upgrade the perceivability and quantifiability of wanted question highlights and properties. For instance, both authenticity protecting and observation adjusting ways to deal with picture show have fundamentally propelled the down to earth handiness of 4-D biomedical imaging.

Numerous hazardous maladies or potentially personal satisfaction tribulations still require physical intercessions into the body to decrease or expel sickness or to reduce destructive or agonizing conditions. In any case, insignificantly intrusive or noninvasive mediations are presently inside achieve that adequately increment doctor execution in capturing or curing illness; lessen chance, agony, difficulties, and reoccurrence for the patient; and diminishing human services costs. What is yet required is engaged lessening of later and proceeding with propels in representation innovation to the level of training, so they can give new apparatuses and systems that doctors ''must have'' to treat their patients and enable researchers in biomedical investigations of structure-to work connections.


Shaping a picture is mapping some property of a protest onto picture space. This space is utilized to imagine the question and its properties and might be utilized to portray quantitatively its structure or capacity. Imaging science might be characterized as the investigation of these mappings and the advancement of approaches to better comprehend them, to enhance them, and to utilize them gainfully. The test of imaging science is to give propelled capacities to procurement, handling, representation, and quantitative examination of biomedical pictures to increment considerably the loyal extraction of valuable data that they contain.

Idea Of 4D Visualization


In the field of logical representation, the expression "four dimensional perception" for the most part alludes to the way toward rendering a three dimensional field of scalar esteems. While this worldview applies to a wide range of informational collections, there are likewise utilizes for imagining information that compare to genuine four-dimensional structures. Four dimensional structures have ordinarily been envisioned by means of wire outline techniques, however this procedure alone is normally lacking for a natural comprehension. The perception of four dimensional items is conceivable through wire outline techniques with broadened representation signs, and through beam following strategies. Both the strategies utilize genuine four-space seeing parameters and geometry.

The beam following methodology effortlessly settles the concealed surface and shadowing issues of 4D questions, and yields a picture as a three-dimensional field of RGB esteems, which can be rendered with an assortment of existing techniques. The 4D beam tracer likewise bolsters genuine four-dimensional lighting, reflections and refractions. The show of four-dimensional information is generally expert by allocating three measurements to area in three-space, and the rest of the measurement to some scalar property at every three-dimensional area. This task is very able for an assortment of four-dimensional information, for example, tissue thickness in an area of a human body, weight esteems in a volume of air, or temperature dispersion all through a mechanical question


4D Image Warping


For heartily measuring worldly morphological cerebrum changes, a 4D picture distorting component can be utilized. Longitudinal steadiness is accomplished by considering all fleeting MR pictures of an individual all the while in picture distorting, instead of by separately twisting a 3D layout to an individual, or by distorting the pictures of one time-point to those of some other time-point. Also, picture includes that are reliably perceived in unequaled focuses direct the twisting system, though spurious highlights that show up conflictingly at various time-focuses are dispensed with. This misshapening methodology altogether enhances power in identifying anatomical correspondences, subsequently delivering smooth and exact estimations of longitudinal changes. The trial comes about demonstrate the huge change of 4D distorting strategy over past 3D twisting technique in measuring unpretentious longitudinal changes of cerebrum structures.
Strategy:

4D-Hammer


It includes the accompanying two stages:

Rigid arrangement of 3D pictures of a given subject gained at various time focuses, with a specific end goal to create a 4D picture. 3D-HAMMER is utilized to build up the correspondences between neighboring 3D pictures, and after that adjust one picture (time t) to its past time picture (t-1) by an inflexible change computed from the built up
correspondences.

Hierarchical misshapening of the 4D map book to the 4D subject pictures, through a various leveled quality based coordinating technique. At first, the misshapening of the map book is affected basically by voxels with particular characteristic vectors, in this way limiting the odds of poor matches and furthermore diminishing computational weight. As the disfigurement continues, voxels with less unmistakable characteristic vectors step by step pick up impact over the twisting.

Conclusion


Propelled therapeutic imaging innovation permits the procurement of high settled 3D pictures after some time i.e.4D pictures of the thumping heart. 4D representation and PC bolstered exact estimation of therapeutic markers (ventricle volume, discharge portion, divider movement and so forth.) have the high potential to significantly streamline comprehension of the morphology and elements of heart cavities, at the same time lessen the likelihood of a false determination. 4D representation goes for giving all data helpfully in single, stereo, or intuitively turning enlivened perspectives.

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Hello friends, today we going to talk about the History of Android.....

History of Android OS


Android is the most popular Operating System in World. This was created by Google for Mobiles and Tablets. Google created this Operating System in 2009. The Android is totally free for all and you can easily download it from anywhere to use it in your device. It is an open source Linux based Operating System.

Android launches the new version of its Operating System almost every year. The list of all Android's version is below:

  • Android Alpha
  • Android Beta
  • Android Cupcake
  • Android Donut
  • Android Eclair
  • Android Froyo
  • Android Gingerbread
  • Android Honeycomb
  • Android Ice-cream Sandwich
  • Android Jelly Bean
  • Android Kitkat
  • Android Lollipop
  • Android Marshmallow
  • Android Nougat


As you see that the versions of Android are in ABCD... sequence and this is currently on alphabet 'N' (when this article had posted). You probably also noticed that these names are based on the sweets.

Almost every day, 170,000 new users add in the list of using Android. Around 78% of mobiles in World are running on Android and 20% on iOS and others are on other operating system.


Android Operating System is not only used in Mobile and Tablets, nowadays. It is actually used in Google set-top box and Many other Televisions.

Andy Rubin, Rich Miner, Nich Sears and Chris White were the developer of Android in October, 2003. 


After that, on August, 2005, Google own this Operating System from the developers.

Actually, Android is the nickname of Andy Rubin given by coworkers because of his extreme love with Robots.


The first Android phone was launched by HTC in 2008.

This is the small history of our lovely Operating System - Android. We hope you like this. Share this with your friends so that, they also get the knowledge about Android's History. 

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Developer(s)
Apache Software Foundation
Written in
Java

HBase is an open source, non-relational, distributed database. It is modeled after Google's BigTable. It is developed by Apache Software Foundation. It is also a part of Apache Software Foundation's Apache Hadoop project and also runs on top of HDFS (Hadoop Distributed File System).

  • Apache HBase is written in JAVA.

Apache HBase is also famous for providing Google's BigTable-like capabilities for Hadoop. In Apache HBase is a NoSQL Database and it provides real time read or write access to those large dataset.

Apache HBase scales linearly to handle huge datasets with billions of rows and millions of column.

It provides a fault-tolerant way of storing data. This way of storing data help to store sparse data in very large quantity.


Why HBase? 


Since 1970, RDBMS which is also known as (Relational Database Management System), is the only Database for data storage and maintenance related problems so after the advent of big data, the companies realized that the benefit of processing big data is more so they started opting for solutions and make Hadoop.

Apache HBase has automatic failure support and linearly scalable. It has an easy java API for client and also provides data replication across clusters.

Apache HBase is now a top-level Apache project and Facebook is also implemented Apache HBase for its new messaging platform in November 2010.



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Today I am going to talk about the main component of any computer – Motherboard. We all are aware of the ‘Motherboard’ but you don’t know exactly what is Motherboard and how it actually works! If you don’t know then don’t worry about that! We are going to tell you.


WHAT IS MOTHERBOARD?


The Motherboard is the main and the complex part of the electronic device like computer and laptop. You can also say that the motherboard is the central part of computer which connects the computer. Motherboard connects the different parts of computer which helps to work together.

The pic of Motherboard is below...

That's how the Motherboard looks like....


The motherboard is alternatively known as the Mainboard, System Board, Baseboard, Planar board and also Logic Board.

The motherboard is the main Printed Circuit Board, known as PCB, found in general purpose microcomputers and other expandable system.

As the name says all – ‘Mother’, this connect the devices like interface cards, sound cards, video cards, network cards, hard drives, TV tuner cards, extra USB or FireWire slots, peripheral devices etc.


FUNCTIONS AND USES


There are many uses and functions of motherboard in your computer system but we are going to tell you some of the most important functions and uses:

  • Processor

The main function of the motherboard is containing the number of sockets of the CPU. You can also say that the motherboard has used for having varied configurations for the processor pins.


See that small Processors....!

  • Chipset

The chipset is basically used in a PC to transfer data from parts to parts. Therefore, chipset is used the microprocessors in motherboard.

  • Memory

Motherboard is also used for memory because the RAM used or install by users is also impact motherboard.

These are the three most important uses…


HOW MOTHERBOARD WORKS?


Actually if you are common people and only need to know little bit about the motherboard working process then – there is no working process of the motherboard….

  • If you are here for the one line answer then here it is…

The motherboard is only provide the platform for the components of the computer to work together and performs the some specific tasks.

  • But if you are here for complete answer, then read more…

A motherboard allows all the parts of your computer system to receive power, communicate and work with one another.

The first motherboards had come with IBM PC. The first motherboard had only the slots and processors.

  • The CPU points to the Memory and to the PCI (Peripheral Component Interconnect) Controller.
  • That PCI (Peripheral Component Interconnect) Controller points to the expansion cards and also hard drives.
  • The CPU points to the PCI controller that point to various other input/output such as the Network and USB connections.

Look at the Figure to understand more.... Effectively....



So, this is all I hope you understand the procedure, if you have any query please free to comment...

Thanks for reading....



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Many do not know the fact that the touchscreen sensor and its controller based firmware have been built by a wide array of after market system integrators and not by display or motherboard manufacturers.Everyone including the chip and motherboard manufacturers across the globe have agreed to the fact that touchscreen has evolved as the most highly desirable user interface component.People started to integrate touchscreens into the fundamental design of every product.



History and evolution of touchscreen


You could skip these details related to evolution of touchscreen and directly move to next heading where you get the details and facts about the first touchscreen phone.

During the rapid rise of the computer in the second half of the twentieth century,people were always searching for the next best way to interact with them.The early days of punched cards and paper tape became too cumbersome as computers advanced and keyboards became the input device of choice.

In the 1960’s, U.S. inventor Douglas Engelbart invented the computer mouse,which represented a milestone in computer interaction.The next big leap forward came in 1971 when Dr.Samuel C.Hurst invented the electronic touch screen interface.

While teaching at the University of Kentucky, he was faced with the daunting task of reading a huge amount of data from a strip chart.Realizing that this work would normally take graduate students at least two months to complete,he decided to work on an easier method.

What he came up with was the Elograph coordinate measuring system.It was an input tablet that could measure where the user was pressing a stylus.Hurst quickly formed the Elographics company (now Elo TouchSystems) to make and sell the device.Working furiously to develop their concept,Hurst and his team took just three years to make a proper transparent version that could sit over a screen.

Four years later,in 1977,they came up with what was to become the most popular technology for touch screens today.The five-wire resistive touch screen contains transparent layers that are squeezed together by the pressure of a finger touching them.Easily translated into electrical resistive data,this modern touchscreen is durable and offers high resolution.

When was the first touchscreen phone invented?


The first touchscreen phone was launched in 1992 by IBM.The IBM Simon is also referred as the first smartphone.Simon is the first smartphone to be incorporated with the features of a PDA. It was refined further and marketed to consumers in 1994 by BellSouth corporation an American telecommunications holding company based in Atlanta, Georgia.When it was launched, it was launched under the name Simon Personal Communicator.

Not just receiving and making phone calls, it was also able to send e-mails, faxes and messages.It also featured very useful applications like calendar,appointment scheduler, calculator, world clock,electronic notepad, address book etc.

What is the operating system (OS) in the first touchscreen phone?


Simon used the file system from Datalight ROM-DOS and IBM has created a beautiful touchscreen interface for this first smartphone ever.Though the OS is Disk Operating System, no DOS prompt existed.It has incorporated a user interface software layer over the prompt and called it the Navigator.


It is capable of running third party applications and could be upgraded to do so.Georgia based PDA dimensions developed the only third party application named “DispatchIt” for Simon.It was a Remote Desktop software and costs were $2,999 for the host PC software and $299 for each Simon software client.

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CREDITS

[1 for content] The content is taken from an app from PlayStore
[2 For pic] www.Quora.com


Personal Computer (PC)


A personal computer is a general-purpose computer whose size, capabilities and original sale price make it useful for individuals, and is intended to be operated directly by an end-user with no intervening computer operator. This contrasts with the batch processing or time-sharing models that allowed larger, more expensive minicomputer and mainframe systems to be used by many people, usually at the same time. A related term is "PC" that was initially an acronym for "personal computer".

1971 - Kenbak-1


Kenbak

The Kenbak-1 is considered by the Computer History Museum and the American Computer Museum to be the world's first "personal computer". Only 40 machines were ever built and sold. It was designed and invented by John Blankenbaker of Kenbak Corporation in 1970, and was first sold in early 1971. The system first sold for US$750. Only around 10 machines are now known to exist worldwide, with various collectors. In 1973, production of the Kenbak-1 stopped as Kenbak Corporation folded.

Since the Kenbak-1 was invented before the first microprocessor, the machine didn't have a one-chip CPU but instead was based purely on discrete TTL chips. The 8-bit machine offered 256 bytes of memory (=1/4096 megabyte). The instruction cycle time was 1 microsecond (equivalent to an instruction clock speed of 1 MHz), but actual execution speed averaged below 1000 instructions per second due to architectural constraints such as slow access to serial memory.

1975 - MITS Altair 8800



The MITS Altair 8800 is a microcomputer designed in 1974 based on the Intel 8080 CPU. Interest grew quickly after it was featured on the cover of the January 1975 issue (published in December 1974) of Popular Electronics, and was sold by mail order through advertisements there, in Radio-Electronics, and in other hobbyist magazines. The designers hoped to sell a few hundred build-it-yourself kits to hobbyists, and were surprised when they sold thousands in the first month. 

The Altair also appealed to individuals and businesses that just wanted a computer and purchased the assembled version. The Altair is widely recognized as the spark that ignited the microcomputer revolution. The computer bus designed for the Altair was to become a de facto standard in the form of the S-100 bus, and the first programming language for the machine was Microsoft's founding product, Altair BASIC. Additional Altair cards available from MITS:



1975 - IBM 5100


IBM 5100

The IBM 5100 Portable Computer was a portable computer introduced in September 1975, six years before the IBM PC. It was the evolution of a prototype called the SCAMP (Special Computer APL Machine Portable) that was developed at the IBM Palo Alto Scientific Center in 1973. In January 1978 IBM announced the IBM 5110, its larger cousin, and in February 1980 IBM announced the IBM 5120. The 5100 was withdrawn in March 1982.

1976 - Apple I


Apple I

The original Apple Computer, also known retroactively as the Apple I, or Apple-1, was released by the Apple Computer Company (now Apple Inc.) in 1976. They were designed and hand-built by Steve Wozniak. Wozniak's friend Steve Jobs had the idea of selling the computer. The Apple I was Apple's first product, and to finance its creation, Jobs sold his only means of transportation, a VW Microbus, and Wozniak sold his HP-65 calculator for $500. It was demonstrated in July 1976 at the Homebrew Computer Club in Palo Alto, California.


  • Release date April 11, 1976
  • Introductory price $ 666.66
  • Discontinued September 30, 1977
  • CPU MOS 6502 @ 1 MHz
  • Memory 4 KB standard
  • Expandable to 8 KB or 48 KB using expansion cards
  • Graphics 40x24 characters, hardware-implemented scrolling

Successor Apple II


Apple II
The Apple II, or Apple ][, became one of the most popular computers ever. Although it is a vast improvement over the Apple I, it contains the same processor and runs at the same speed. 

New features include a color display, eight internal expansion slots, and a case with a keyboard. That may sound funny, but the Apple I and many other early computers didn't necessarily have a case or even a keyboard. On some systems you had to added your own keyboard, if possible, and on others you toggled switches to enter programs and issue commands.


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REFERENCE
[1]www.computerhistory.org
[2]www.oldcomputers.net
[3]www.sellcell.com
[4]www.apple-history.com



TCP/IP is a set of protocols (Protocol Suit) that enable communication between computers. Protocols are rules or standards that govern communications. If two devices in a network need to communicate, they need to use a common protocol. This can be compared with how humans speak. A French person cannot communicate with a Vietnamese person since they speak different languages. 

You can select from different network protocols to use in your network, but TCP/IP is the industry standard. Almost all Operating Systems now support TCP/IP. Internet is working on TCP/IP.TCP/IP is known as the language of the Internet. If you want a computer to work on the Internet, you have to use TCP/IP. 

Full Form


TCP =  Transmission Control Protocol
IP     =   Internet Protocol


Features of TCP/IP


The industry was using TCP/IP around 35 years. It is a tested and proved protocol suit.


  • Multi-Vendor Support. TCP/IP is implemented by many hardware and software vendors. It is an industry standard and not limited to any specific vendor.
  • Interoperability. Today we can work in a heterogeneous network because of TCP/IP. A user who is sitting on a Windows box can download files from a Linux machine, because both Operating Systems support TCP/IP. TCP/IP eliminates the cross-platform boundaries.
  • Logical Addressing. Every network adapter has a globally unique and permanent physical address, which is known as MAC address (or hardware address). The physical address is burnt into the card while manufacturing.
  • Low-lying hardware-conscious protocols on a LAN deliver data packets using the adapter's physical address. The network adapter of each computer listens to every transmission on the local network to determine whether a message is addressed to its own physical address.
  • For a small LAN, this will work well. But when your computer is connected to a big network like internet, it may need to listen to millions of transmissions per second. This may cause your network connection to stop functioning.
  • To avoid this, network administrators often segment (divide) big networks into smaller networks using devices such as routers to reduce network traffic, so that the unwanted data traffic from one network may not create problem in another network. 
  • A network can be again subdivided into smaller subnets so that a message can travel efficiently from its source to the destination. TCP/IP has a robust subnetting capability achieved using logical addressing. A logical address is an address configured through the network software. The logical addressing system used in TCP/IP protocol suit is known as IP address.
  • Routability. A router is a network infrastructure device which can read logical addressing information and direct data across the network to its destination.TCP/IP is a routable protocol, which means the TCP/IP data packets can be moved from one network segment to another.
  • Name Resolution. IP addresses are designed for the computers and it is difficult for humans to remember many IP addresses. TCP/IP allows us to use human-friendly names, which are very easy to remember . Name Resolutions servers (DNS Servers) are used to resolve a human readable name (also known as Fully Qualified Domain Names (FQDN)) to an IP address and vice versa.
  • Error Control and Flow Control.The TCP/IP protocol has features that ensure the reliable delivery of data from source computer to the destination computer. TCP (Transmisssion Control Protocol) defines many of these error-checking, flow-control, and acknowledgement functions.
  • Multiplexing/De-multiplexing. Multiplexing means accepting data from different applications and directing that data to different applications listening on different receiving computers. On the receiving side the data need to be directed to the correct application, for that data was meant for. 
  • This is called De-multiplexing. We can run many network applications on the same computer. By using logical channels called ports, TCP/IP provides means for delivering packets to the correct application. In TCP/IP, ports are identified by using TCP or UDP port numbers. 

History


The predecessor of today’s Internet was ARPAnet, created by the Advanced Research Projects Agency (ARPA) and launched in 1969 during Cold War.The extreme distrust that existed between USA and USSR (Soviet Union) was almost on the verge of a nuclear war during that time.

Cold War was the term used to describe the relationship between USA and USSR during period 1945 to 1990. ARPA net was created in response to the potential threat of nuclear attack from the Soviet Union. One of ARPA’s primary goals was to design a fault-tolerant network that would enable U.S. military leaders to stay in contact in case of nuclear war.

The protocol used on the ARPAnet was called Network Control Protocol (NCP). As the ARPAnet grew, however, a new protocol was needed because NCP was not able to fulfil all the needs of a larger network.

In 1974 Vint Cerf and Bob Kahn, published a paper A Protocol for Packet Network Interconnection.This paper describes the Transmission Control Protocol (TCP), which eventually replaced NCP.

By 1978, testing and further development of this language led to a new suite of protocols called Transmission Control Protocol/Internet Protocol (TCP/IP). In 1982, it was decided that TCP/IP would replace NCP as the standard language of the ARPAnet. RFC 801 describes how and why the transition from NCP to TCP was to take place. On January 1, 1983, ARPAnet switched over to TCP/IP, and the network continued to grow very fast.

ARPAnet ceased to exist in 1990. The Internet has since grown from ARPAnet’s roots, and TCP/IP has evolved to meet the changing requirements of the Internet. 

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Hey Friends, today we are going to celebrate a birthday of Apple's iPhone. Yes our favorite iPhone is become 10 years old, so in NextisEasy we are celebrating its birthday by giving you some of the best articles on 'iPhones and Apple' with some informations....

So, let's start...

Happy birthday iPhone

Apple's east CEO Steve Jobs introduced iPhone in market, ten years ago in 2007. On 9th January, when this step taken by CEO, nobody think that this step will change the world. Nowadays 60% of Apple's annual profit is come from only iPhone. Even today there is a downfall in iPhone but the love for iPhone is never end...


Lets Take a LOOK!!!!

22  Million Apps is use by the iPhone users...

88+  Times people touch their iPhone per day...

50%  Traffic on Internet (in smartphones) is come from only iPhone users...


Journey...


January 2007         : iPhone launched
January 2008         : iPhone 3G
June  2009              : iPhone 3GS
June 2010               : iPhone 4
October 2011         : iPhone 4S
September 2012    : iPhone 5
September 2013    : iPhone 5S & iPhone 5C
September 2014    : iPhone 6 & iPhone 6 Plus
September 2015    : iPhone 6S & iPhone 6S Plus
March 2016           : iPhone SE
September 2016    : iPhone 7 & iPhone 7 Plus
September 2017    : iPhone 8 (Prediction)


Some best Posts / Articles


If you are really a iPhone lover then you must have to read all of these:


Thanks for Reading...

Credits: An Original Post By Next is Easy


Short History of Asus

ASUSTeK Computer Inc. usually referred to as ASUS, is a Taiwanese multinational computer hardware and electronics company headquartered in Beitou District, Taipei, Taiwan. Its products include desktops, laptops, netbooks, LED/LCD panels, mobile phones, networking equipment, monitors, motherboards, graphics cards, optical storage, multimedia products, servers, workstations, and tablet PCs. The company's slogan/tagline was "Inspiring Innovation. Persistent Perfection." and is currently "In Search of Incredible."

ASUS was founded in Taipei in 1989 by T.H. Tung, Ted Hsu, Wayne Hsieh and M.T. Liao,[10] all four having previously worked at Acer as computer engineers.

In September 2005 ASUS released the first PhysX accelerator card.

On 9 March 2006 ASUS was confirmed as one of the manufacturers of the first Microsoft Origami models, together with Samsung and Founder Technology.

On 9 December 2008, the Open Handset Alliance announced that ASUS had become one of 14 new members of the organization. These "new members will either deploy compatible Android devices, contribute significant code to the Android Open Source Project, or support the ecosystem through products and services that will accelerate the availability of Android-based devices."

On 1 June 2010, ASUS spun off Pegatron Corp. In October 2010, ASUS and Garmin announced that they would be ending their smartphone partnership as a result of Garmin deciding to exit the product category. The two companies had produced six Garmin-ASUS branded smartphones over the prior two years.

In December 2010, ASUS launched the world's thinnest notebook, the ASUS U36, with Intel processor voltage standard (not low voltage) Intel core i3 or i5 with a thickness of only 19 mm.

In January 2013, ASUS officially ended production of its Eee PC series due to declining sales caused by consumers increasingly switching to tablets and Ultrabooks.

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